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I was nervous about this movie because the book is one of my all time favorites but this looks incredible! Down with the sux0rz!!
I'm EST if anyone is interested, maybe 7 or 8pm. Add me on steam
It's been a fun couple of weeks. First of all, I want to thank everyone who played the Crypt Shyfter games- I wasn't expecting the response they got AT ALL. Two frontpaged, two daily features, and one 3rd place. Thousands of views on each and tons of extremely awesome comments and feedback. I know I've said it before, but I gotta say it again- you guys are seriously the best players a virtual Dungeon Master could ask for.
I wish there was some way I could supply you with a constant stream of neverending adventures, but that's just not realistic. These games take time to make- even short games like Mon Magma take two weeks to make, and that takes, what, ten minutes to play through?
I've learned a lot from making these games and the feedback you guys gave was extremely helpful. Overwhelmingly it was requested that I make a longer game.
So here we go:
If you don't hear much from me, it's because I am working on that longer game. There will be an improved combat and stats system, almost no instant-death-based-on-a-bad-roll scenarios, and lots and lots of content.
This new game will simply be called Crypt Shyfter.
It will be an open world game with dozens of towns, cities, realms, and even planets and planes of existence. There will be 100 quests upon release, which will be tracked automatically in your game, along with a ton of unique NPCs, magic items, cheats, and hidden secrets.
This game will take a very long time to make, but I am so excited to be working on it. I loved making the first 3 games, but this one will blow them all out of the water. I'm taking everything I love about D&D, tabletop RPGs, and fantasy and putting it all in this game.
This thing's gunna be a big ol' labor of love.
Once I finish the main campaign and the 100 quests, and the game has been released, I may expand upon it- adding more content is pretty simple since it's all text-based. I don't need to spend thousands of dollars rendering new beautiful vistas and monsters and paying artists to make these things move or record dialogue or any of that stuff.
If I want to make an area across the galaxy where you fight space vampires on a warp ship all I need to do is write it and BAM- you'll see it.
Of course when I finish this thing I may never want to touch another text game ever again, but that's a bridge we'll cross when we get to it.
Until then, I'll be hard at work on this thing. Don't wander too far ;)
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I wanted you guys to be the first to know I just posted a new Crypt Shyfter game! It's much shorter than the last two- it was just a little adventure I needed to get out of my head, but there should still be plenty of replayability with this one. The next game is going to be MUCH longer.
Hope you have some fun with this! Try not to die too much ;)
I just posted the 3rd game in the Crypt Shyfter series- check it out here: http://www.newgrounds.com/portal/view/696404
It's a bit shorter than the first two games- it was just a quick little adventure I needed to get out of my head. Future games are going to be much longer than this, but I think it still turned out pretty good.
Mon Magma is more of a traditional dungeon crawl with monster fights and puzzles to solve, so it's less open world than Moonbright was.
Give it a shot and let me know what you think! I've got a very funny game coming up next, and it'll be in a bigger world than Moonbright, so I'm really excited to share that when it's done.
yo! we're playing DnD saturday at 11am EST on roll20. let me know if you wanna jump in a game (no experience required ya bunch of gelatinous noobs)
we'll just talk about elves and goblins and kill shit for an hour or two. leave a comment or send me a message and i'll shoot you a link to the game
(sorry i don't know who to credit for this but it's still badass, which you will be if you join this game)
I was originally going to do Moonbright in the same style as Frostfall, with artwork for certain scenes, but ultimately decided against it. The guy above was going to be the artwork for the Shaman.
The reason I decided to skip the artwork was because I watched this amazing documentary about text games called "Get Lamp" and there was this really great interview with a dude named Richard Bartle and his insights just totally blew me away. I'm adding the clip below for anyone who's interested, but it's a big reason why I switched to a 100% text game: