Contact Info / Websites
I wanted to share this image.
I've been working on Moonbright and I knew going in it would be significantly more complex than Frostfall, but I just saw this side-by-side comparison and even I'm pretty surprised at the difference.
Both images are composed of dots that represent the game passages, as well as their branching pathways (choices). As you can see, Frostfall had several options, but for the most part the game was very linear- I mean, it was basically an adventure through a cave. You didn't have too many options other than to go on through the cave.
But Frostfall is bigger. You don't start in a cave, you start in a town. Right off the bat, you're given 3 completely different choices to start the game. Before the MAIN QUEST even begins, you've already got 3 small adventures that will be totally unique each time you play through because all 3 quests don't link up in any way. And within THOSE quests are other smaller branching subquests!
I haven't even gotten to the main quest of the game yet and this game is already branching all over the place. Moonbright is going to be freaking epic- a text adventure RPG on a scale you've never seen before. I'm so excited to share this game with you guys, but I have a lot of work ahead of me!
This ones a big'un.
PS yes flimflamophobia I'm still working on the animations too ;)