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I finished my first game!
Of course right now I’m kinda like “Aw shitfucker! Pen & Paper Assassin beat me to the punch! That game was awesome and literally just got released so everyone’s gunna think I copied off that. Plus it was so freaking well-made! How the fucknuggets can I compete with that??”
So it goes.
That was a damn cool game and I’m super jealous of some of the mechanics in that bad boy, so congrats to @blobzone for making such a fucking awesome game.
But anyway, back to Frostfall...
It’s a quirky little text adventure based on my Crypt Shyfter series. You get to take on the role of a paper cut-out hero who fights monsters and Shyfters using a variety of weapons and magic items :]
Ya’ll know how big a Dungeons & Dragons geek I am- well, this is my chance you be your Dungeon Master without actually sitting down at a table and playing D&D with you!
I made the game using Twine (awesome program, I highly recommend it for anyone thinking of making a text adventure game) and tried to push everything to the limits. I’ve never made a game before, but it was so much find finding ways to break the game and trying to patch together something that not only worked, but also resembled D&D in a simplified format.
You have a few basic stats and a couple items to start with, then depending on what choices you make and which items you have, you’ll get a few different options later in the game.
Dice rolls using your stats throughout the game make for a totally unique experience each time you play through, even if you take the exact same path. This is because a poor roll, unlike in D&D, leads to “something bad happens” as opposed to “you miss, nothing happens.” That means if you ran across the icy bridge and didn’t fall last time because you rolled an 18, you can still get a new experience by running across the same bridge in the next game and rolling a 1, resulting in your character falling into the icy water and being swept away instead of reaching the other side of the bridge.
I tried to limit the “instant death” options that seem to be common in a lot of text games. You know, like: “do you go left or right?” Left. OOPS TOO BAD MOTHERFUCKER THERE’S A FUCKING T-REX THAT RIPS YOUR HEAD OFF HAHA DUMB BASTARD WHY THE FUCK DID YOU GO LEFT WHAT AN IDIOT!
I hate that fuckin’ crap so I left it out of the game. Mostly.
You only die if you lose all your HP or actively try to die by clicking funny OBVIOUS death links like “Ignore the narrator and stay in the freezing cold to die” or “Just give up fighting and let them kill you.”
I also had a blast creating all the artwork for the game so I hope you enjoy that, too :D
Give the game a shot and let me know what you think. Maybe we can play real D&D together someday!