KungFuSpaceBarbarian's News

Monthly voting

2016-12-01 07:58:11 by KungFuSpaceBarbarian

It is a great honor to be selected to vote on this month's submissions! There were so many great entries this month so there were a few I wanted to put on this list but couldn't. But the deed is done, and my vote is cast. So here are my picks:


I wanna give a shout out to @MiltoniusArts, @Kieeeeern, @happyharry, @itschickenpies, @universalheat, @dudul, @cheetoh, @crunchlins, @jonhdimi, and @guyungernl / @butzbo. You guys all made me laugh or say "holy shit that was freaking cool" or just plain entertained me this month. So congrats! Keep up the great work, and best of luck with this month's voting!


Woohoo! @botnot435 you're my 10th fan!

I'd also like to give a shoutout to my other fans, @AnimationNewborn, @CatOfSnow, @McGorilla42, @Rekskull, @NightRaid-NG, @ChazDude, @BoonChild, @goncalves2341, and @noshun

You guys are awesome!!



There are 8 episodes of Crypt Shyfter out now so it's the perfect time to start binge watching your new favorite D&D-esqu animated series. Critical Role's got nothin' on this shit!


....jk Critical Role is awesome, don't kill me :)

Start at episode 1: http://www.newgrounds.com/portal/view/683548

I always fuckin' do this shit. I start making stuff, then say I'm going to get "serious" and stick to a posting schedule, but then create way more shit than I was expecting, so I've got a queue of videos longer than the amount of videos I currently have posted and I'm just like... wtf? Why are these videos just sitting here not being watched?

Fuck it, I'm going to start posting videos when I finish 'em. I expect it will be more than 1 a week. This week there'll be like 4. 


I kicked some serious ass this week and got 3 episodes of Crypt Shyfter animated. I'm freaking exhausted but I have a nice little backlog now. Not that I should get lazy and take 2 weeks off, but at least I won't have to rush around last minute for a while.

Feels good to have a bunch of videos ready to just hit PUBLISH on.


2016-11-23 13:49:50 by KungFuSpaceBarbarian

What program do you make your games in?



Why don’t you include graphics in your games?

Your imagination is better than my artwork.


Will you ever make a really long game?



Why don’t you include music in your games?

I’m a terrible programmer and can’t figure out how to do that.


How long does it take you to make a game?

Anywhere from 2 weeks to 2 months.


Will you ever make a game with graphics?



Will you write for my game?

Only if it’s sci-fi, fantasy, or involves kung fu. And even then, no promises. But ask me anyway!

2. Halo

2016-11-22 12:51:52 by KungFuSpaceBarbarian

Gregorian chanting. Huge multiplayer intergalactic wars. The 3 races from StarCraft. The marines from ALIENS. Guns. Lasers. Tanks. And mother fucking SPARTANS!!


Like I said in my last post, Halo narrowly edged out Diablo 3 as my 2nd favorite game of all time. I could literally not have asked for a more perfect game. Except for some of those copy/paste Flood levels (bleh).

But seriously, all the gripes I had during my initial impressions of StarCraft were addressed and perfected in Halo. Instead of clicking around watching space marines shoot each other automatically, I was in control.

And when I was 16 I was IN CONTROL. I mean, let's be honest, I was pretty goddamn good at pwning n00bs.

But, I mean… come on! Halo was pretty much a perfect game. I must have replayed the Silent Cartographer level a thousand times just because that level is so freaking amazing.

Just writing this makes me want to plug in my old Xbox and replay the Silent Cartographer.

Hold that thought- g2g plug in my old Xbox and replay the Silent Cartographer.

Some dude on reddit asked me to elaborate on a response I wrote about whether to learn animation at college or learn at home. It was a long post and I figured it might help anyone hanging around here who's looking for some tips on how to get started making animations. Here's a copy/paste of the response:

I'd suggest a "try it before you buy it" approach. Basically, make a few animations on your own before spending a couple grand on college courses, just to make sure you enjoy the animation process... it can definitely be tedious.

Spend a few hours watching youtube tutorials and follow along with the instructors, creating the exact same thing they're making. Whenever you get stuck, just pause or rewind the video to catch what you missed. That should give you a solid grasp of the basics. I keep my animating software open in one tab and youtube up in another to work along with the instructors.

After you finish a tutorial and have your own finished animation, try to make a second video using the techniques you learned, but make a new character in a new scene.

For example you may watch a video showing how to make a basic monster with stick arms & legs- nothing too complicated. But now you learned how to rig a character, add motion blur, and make him walk & talk.

Now use those same techniques in your new video but make a more detailed pirate or alien or something and put him in a new scene, or add a second character and have them talk to each other.

If you get stuck on how to move the lips, just go back to the tutorial video. Even though the video shows you how to make a monster talk and not a pirate, the lip sync process will be the same no matter what, so you can copy that process again. The repetition will also help you learn better.

Your first few animations will be basic, but keep watching tutorials on new things, like animating water or animals or fight scenes or whatever, and then slowly add to your "test" videos, making them bigger each time.

Maybe one tutorial shows how to make fire or something, so you make a campfire scene using that. You can be creative- maybe make a firebending character using the fire tutorial?

Also, read any books or blog posts you can find about animating or filmmaking. You may find advice in a filmmaking book that doesn't directly apply to animation since you aren't using live actors or locations, but maybe you'll pick up a great tip on framing a shot or using a certain camera move that can make your animation look better.

Once you have a solid grasp on animating you can give your dream project a shot. If you still feel like you're not ready but you want to turn animating into a career, then take a look at colleges or online courses that may help you learn more.

As for some links, it totally depends what kind of animation you're into. I make 2D animations and I learned a TON from this dude Ross Plaskow on youtube. He's got a bunch of "how to make a cartoon" videos that are actually what got me thinking "hey... I can do that!" https://www.youtube.com/user/FloppydiskAnimation

But if you're more interested in 3D animation, download Blender (it's free) https://www.blender.org/ and there is a massive community with tons of tutorials on anything you could ever want.

I use an old student edition of Adobe After Effects and Premiere Pro from 2010 for all my animating and I love it- it's super intuitive now so I can make animations pretty quickly. But you can check around for tutorials covering any other software on youtube, like toonboom or flash, and you'll find a ton of great advice and walkthroughs.

Hope this helps! Let me know if you have any other questions and I'll try to answer as best I can :)

3. Diablo 3

2016-11-16 10:21:50 by KungFuSpaceBarbarian

Stay awhile and listen!

This is a last-minute switch up. Diablo 3 was originally in my number 2 slot, but after some more thinking, my number 3 game beat it out so I switched ‘em. But Diablo 3 is still freaking awesome.

First, I have a confession to make: I play Diablo, Diablo 2, and Diablo 3, as well as Path of Exile, TitanQuest, and Torchlight with an Xbox controller on my PC. I grew up as a console gamer, and even though I game exclusively on PC now at home, I play all games with a controller unless it’s completely unavoidable.

It just feels more like a video game that way.

But anyway, back to Diablo. I noted that Skyrim is like D&D with all the amazing dungeon crawling and character tweaking and quests. Diablo forgoes most of the character tweaking and quests and focuses 100% on dungeon crawling, loot grabbing, and killing monsters.

Basically, all the best parts of D&D with all the boring parts taken out.

Playing Diablo always feels like going home. Maybe because it’s so easy to pick up and run through a rift if I wanna kill a few minutes, but if I’m looking for a hardcore game session it still satisfies, because finding those orange and green legendary items after massacring hordes of demons will never get old. It’s an addiction like playing a slot machine except you get to kill monsters and you don’t have to pay money each time you pull the lever.

My characters all look super badass with their nifty transmog items, giant spiked shoulders, samurai masks, and flaming swords. My main character is decked out with items that summon creatures to fight for him and he recharges every ability lightning fast, so he basically walks around the map with an army of angels, cows, and ghost soldiers the entire time slaughtering anyone who gets in his way.

It’s hard to feel like a badass in a lot of video games- it always seems like the enemies are just slightly stronger than you. Not so in Diablo. In Diablo, you are a near invincible hero who cuts through large swathes of enemies like a hot knife through butter, and there is no better feeling than that.

Actually I lied, there is a better feeling than that: butchering armies of demons with friends! Diablo is hands down the best co-op game of all time.

If anyone wants to join me in my dungeon crawling adventures, add me on Battle.net! My battle tag is Razmodan #11988. See you in Tristram!

4. Skyrim

2016-11-15 14:08:39 by KungFuSpaceBarbarian

I don’t think anyone can deny that running around slaying draugrs and absorbing dragon souls as the Dovahkiin was freaking awesome. Combine that with beautiful graphics, compelling side-quests, and a kick-ass levelling system and you’ve got one fantastic game.

As a big Dungeons & Dragons fan, this game was perfection. I got to do all the character tweaking and dungeon crawling I could ever ask for. After killing Alduin in my first playthrough, I begin playing with mods, and suddenly my game expanded with even more quests and the graphics quality skyrocketed.

The only thing that could have made Skyrim even better would have been multiplayer. I was playing Skyrim at the same time as my best friend, but if we could have joined forces and journeyed into crypts as a dynamic duo the game would have been ranked even higher on this list.

Side note, if any of ya’ll are looking for a DM, message me! We can totally set up a game on Roll20. I’m a kickass DM but I do run a heavily “modded” version of the game, super homebrew, but have never played a boring game yet, and I’ve DMed a few groups!